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Australian High Power Rifle

Courses Of Fire   - Main Index
                                           - IMC   - International Service Match Course (50 shot match)
                                           - VMC  - Vintage Service Match Course (40 shot match)
                                           - TMC  - Vactical Match Course (20 Shot match)
                                           - AMC  - Australian Service Match Course (60 shot match)
                                           -
3PRB - MSD Match Course (50 shot match)
                                           - TBM  - Team Battle Match (120 shots per team)

Australian Service Match Course
AKA, "Application, Rapid and Snap"

Position

Shots

Type of Fire

Distance

Target

Prone (Unsupported)

2+ 10

Slow Fire Appication - 6min

300

4x4 Fig 12

Prone (Unsupported)

2+ 2 x5

Rapid Fire – 30, 30, 30

300

4x4 Fig 12

Prone (Unsupported

2+ 10x1

Snap Fire - 3sec per exposure

300

4x4 Fig 12

Sitting (Unsupported)

2+ 2 x5

Rapid Fire – 30, 30, 30

200

Fig. 11

Sitting (Unsupported

2+ 10x1

Snap Fire - 3sec per exposure

200

Fig. 12

Standing (Unsupported) 2+ 10x1 Snap Fire - 3sec per exposure 100 Fig. 12

Course of fire.

Note:  Sighters at 300 for strings 2 and 3 are only given if there is a stoppage to the range proceedings.  If strings are shot back to back, there are no sighters for strings 2 and 3.

 

String 1      300 yards/metres    Total of 12 Rounds    PRONE - SLOW FIRE (Application)

-          Shot on 4x4’, Type B target with Fig 12 aiming mark.

-          Prone, unsupported.

-          2 non convertible sighters.  After sighters, carry on with record shots...

-          10 shots to count, slow fire (application) - 12 minute time limit.

-          Single round loading only.

-          Each shot is individually marked/spotted and the score value is indicated.

-          Scoring is carried out on the firing line by a scorer, competitor or other as arranged.

 

String 2      300 yards/metres    Total of 12 Rounds    PRONE - RAPID FIRE

-          Shot on 4x4’, Type B target with Fig 12 aiming mark.

-          Prone, unsupported.

-          2 non convertible sighters, fired in 2 minute time limit.  Only given if range stoppage...

-          10 shots to count, rapid fire.

-          5 shots fired in exposure of 30 seconds.  Targets off for 30 seconds for reload.  Targets
     reappear for 30 seconds for remaining 5 rounds.

-          start at the load (load 5 rounds only), action, instant state.

-          on “watch and shoot” command, engage target with 5 rounds for first exposure of 30sec,

-          reload 5 rounds during 30 sec target away period,

-          Be ready for 2nd exposure of 30 sec, and engage with 5 rnds targets when they appear,

-          At conclusion, all shots are counted, spotted with discs and exposed to shooters (firers view),

-          Scoring is carried out on the firing line by a scorer, competitor or other as arranged while hits
     are radioed back to the firing line, or shown on bimo board.

 

String 3      300 yards/metres    Total of 12 Rounds     PRONE - SNAP FIRE

-          Shot on 4x4’, Type B target with Fig 12 aiming mark.

-          Prone, unsupported.

-          2 trial exposures of 3 seconds.

-          2 non convertible sighters, fired in 2 minute time limit.  Only given after range stoppage...

-          10 shots to count, snap fire.

-          10 exposures of 3 seconds with 5-15 seconds between exposures.

-          start at the load (may load 10 rounds if capable), action, instant state,

-          on “watch and shoot” command, engage each target with 1 round,

-          At conclusion, all shots are counted, spotted with discs and exposed to shooters (firers view),

-          Scoring is carried out on the firing line by a scorer, competitor or other as arranged while hits
     are radioed back to the firing line, or shown on bimo board.

 

String 4      200 yards/metres    Total of 12 Rounds    SITTING - RAPID FIRE

-          Shot on Figure 11, target.

-          Sitting, unsupported.

-          2 non convertible sighters, fired in 2 minute time limit.

-          10 shots to count, rapid fire.

-          5 shots fired in exposure of 30 seconds.  Targets off for 30 seconds for reload.  Targets
     reappear for 30 seconds for remaining 5 rounds.

-          start at the load (load 5 rounds only), action, instant state.

-          on “watch and shoot” command, engage target with 5 rounds for first exposure of 30sec,

-          reload 5 rounds during 30 sec target away period,

-          Be ready for 2nd exposure of 30 sec, and engage with 5 rnds targets when they appear,

-          At conclusion, all shots are counted, spotted with discs and exposed to shooters (firers view),

-          Scoring is carried out on the firing line by a scorer, competitor or other as arranged while hits
     are radioed back to the firing line, or shown on bimo board.

 

String 5       200 yards/metres   Total of 12 Rounds    SITTING - SNAP FIRE

-          Shot on Figure 12, target.

-          Sitting, unsupported.

-          2 trial exposures of 3 seconds.

-          2 non convertible sighters, fired in 2 minute time limit.

-          10 shots to count, snap fire.

-          10 exposures of 3 seconds with 5-15 seconds between exposures.

-          start at the load (may load 10 rounds if capable), action, instant state,

-          on “watch and shoot” command, engage each target with 1 round,

-          At conclusion, all shots are counted, spotted with discs and exposed to shooters (firers view),

-          Scoring is carried out on the firing line by a scorer, competitor or other as arranged while hits
     are radioed back to the firing line, or shown on bimo board.

 

String 6       100 yards/metres   Total of 12 Rounds     STANDING - SNAP FIRE
            -          Shot on Figure 12, target.
            -          Standing, unsupported.
            -          2 trial exposures of 3 seconds.

            -          2 non convertible sighters, fired in 2 minute time limit.
            -          10 shots to count, snap fire.
            -          10 exposures of 3 seconds with 5-15 seconds between exposures.
            -          start at the load (may load 10 rounds if capable), action, instant state,
            -          bolt must only be closed when pointing at stop butt,

            -          on “watch and shoot” command, engage each target with 1 round,
            -          At conclusion, all shots are counted, spotted with discs and exposed to shooters (firers view),
            -          Scoring is carried out on the firing line by a scorer, competitor or other as arranged while hits
                       are radioed back to the firing line, or shown on bimo board.

 

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